In FIFA 22 Ultimate Team mode you can boost the attributes of your players. What you need and how it works, you can find out here.
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Chemistry styles are an essential part of FUT mode. Any of you who have been a bit involved with the competitive mode will be able to confirm this. In FIFA 22 it's no different. You can apply the consumption objects to any player of your team. Depending on the object, the selected player will get a permanent boost in certain attributes.
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Which attributes are pushed depends on which Chemistry Style you use. This means you can redistribute the attribute values to best suit each player. Each of the consumable items boosts either two or three upper categories. Each player has six upper categories, which are: Pace, Shooting, Passing, Dribbling, Defending and Physicality.
How many different Chemistry Styles are there?
There are a total of 24 different Chemistry Styles, all of which you can purchase on the transfer market, pull from packs, or earn through various tasks. The arrows next to the upper categories show you which category gets a boost. Depending on the selected special object, either two categories get a +3 push or three categories climb up by +2. The choice is yours.
What is the best way to use the Chemistry Styles?
How you use Chemistry Styles depends on your play style. You can add a boost to your players' strengths to get the most out of them in this category. The upper limit for each attribute is 99, so you should carefully consider whether it's worth giving a dribble-strong player like Lionel Messi or Neymar "Engine " to avoid giving away attribute points.
Another approach is to strengthen your players' weaknesses with Chemistry Styles. For example, you can give a slow defender like Thiago Silva a speed boost with Shadow. But again, use your consumables wisely. A defensively weak player like Cristiano Ronaldo or Antoine Griezmann will not become a good defender even with "Sentinel".
We show you all Chemistry Styles for field players
Basic (all upper categories get +1)
+5: Acceleration, Positioning, Shooting Power, Volleys, Vision, Short Passing, Long Passing, Curve, Agility, Ball Control, Dribbling, Defensive Awareness, Sliding Tackle, Sliding Tackle, Jumping, Strength
Chemistry Styles for Defenders:
Sentinel (+3 DEF, PHY)
+15: Standing Tackle, Sliding Tackle
+10: Defensive Awareness, Heading Accuracy, Jumping, Strengh, Aggression
+5: Interceptions
Guardian (+3 DRI, DEF)
+15: Defensive Awareness, Sliding Tackle
+10: Ball Control, Agility, Interceptions, Standing Tackle
+5: Dribbling, Composure, Heading Accuracy
Gladiator (+3 SCH, DEF)
+15: Positioning, Heading Accuracy, Sliding Tackle
+10: Shot Power, Interceptions, Standing Tackle
+5: Finishing, Long Shots, Defensive Awareness
Shadow (+3 TEM, DEF)
+15: Acceleration
+10: Sprint Speed, Interceptions, Defensive Awareness
+5: Heading Accuracy, Standing Tackle, Sliding Tackle
Backbone (+2 PAS, DEF, PHY)
+10: Crossing, Short Passing, Defensive Awareness, Standing Tackle, Sliding Tackle
+5: Vision, Long Passing, Curve, Interceptions, Heading Accuracy
Anchor (+2 TEM, DEF, PHY)
+10: Heading Accuracy Defensive Awareness, Standing Tackle, Sliding Tackle, Jumping, Aggression
+5: Acceleration, Sprint Speed, Interceptions, Strength
Chemistry Styles for midfielders:
Artist (+3 PAS, DRI)
+15: Vision, Long Passing
+10: Crossing, Agility, Ball Control, Dribbling
+5: Short Passing, Curve, Balance
Architect (+3 PAS, PHY)
+15: Crossing, Long Passing
+10: Vision, Short Passing, Strength, Aggression
+5: Fk. Accuracy, Curve, Jumping
Powerhouse (+3 PAS, DEF)
+15: Short Passing, Standing Tackle
+10: Vision, Long Passing, Defensive Awareness
+5: Crossing, Curve, Interceptions
Catalyst (+3 TEM, PAS)
+15: Vision, Crossing
+10: Acceleration, Sprint Speed, Fk. Accuracy
+5: Short Passing, Curve
Maestro (+2 SCH, PAS, DRI)
+10: Shot Power, Long Passing, Fk. Accuracy, Short Passing, Dribbling
+5: Positioning, Volleys, Vision, Long Passing, Agility, Reactions, Ball Control
Engine (+2 TEM, DRI, PAS)
+10: Fk. Accuracy, Long Passing, Balance, Dribbling
+5: Acceleration, Sprint Speed, Vision, Crossing, Short Passing, Agility, Reactions, Ball Control
Chemistry Styles for strikers:
Sniper (+3 SCH, DRI)
+15: Finishing, Penalties
+10: Volleys, Agility, Dribbling
+5: Positioning, Balance, Reactions, Ball Control, Composure
Deadeye (+3 SCH, PAS)
+15: Positioning, Finishing
+10: Shot Power, Vision, Short Passing
+5: Long Shots, Penalties, Crossing, Fk. Accuracy
Finisher (+3 SCH, PHY)
+15: Shot Power, Long Shots
+10: Volleys, Penalties, Jumping, Aggression
+5: Positioning, Finishing, Strength
Hunter (+3 TEM, SCH)
+15: Volleys, Penalties
+10: Acceleration, Sprint Speed, Shot Power
+5: Positioning, Finishing
Hawk (+2 TEM, SCH, PHY)
+10: Positioning, Shot Power, Volleys, Penalties, Jumping, Aggression
+5: Acceleration, Sprint Speed, Finishing, Strength
Marksman (+2 SCH, DRI, PHY)
+10: Finishing, Long Shots, Volleys, Jumping
+5: Positioning, Shot Power, Penalties, Agility, Reactions, Ball Control, Dribbling, Strength, Aggression
Chemistry Styles for goalkeepers:
Basic (all upper categories get +1)
+10: Diving, Handling, Kicking, Reflexs, Positioning
+5: Acceleration
Wall (+2 HEC, BSI, ABS)
+15: Diving, Handling, Kicking
Shield (+2 ABS, REF, TMP)
+15: Kicking, Reflexes
+10: Acceleration
+5: Sprint Speed
Cat (+2 REF, TEM, POS)
+15: Reflexes, Positioning
+10: Acceleration
+5: Sprint Speed
Glove (+2 HEC, BSI, POS)
+15: Diving, Handling, Positioning
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